Kabaddi All-Out Bonus Calculator
Check whether a raid triggers an All Out (Lona) and calculate the resulting +2 bonus and total raid points
Kabaddi All-Out Bonus Calculator
Check whether a raid triggers an All Out (Lona) and calculate the resulting +2 bonus and total raid points
What Is the All-Out Bonus in Kabaddi?
An All Out (also called a Lona) happens when a raiding team eliminates every one of the seven opposing defenders — through a combination of touch points and tackles going against the defending side over multiple raids — before any of them are revived. When the 7th and final defender is sent to the sitting block, the raiding team is awarded a bonus of 2 extra points on top of everything already scored, and all 7 eliminated defenders are immediately revived back onto the court.
This calculator checks whether a specific raid — given how many defenders were already on the court and how many were tagged in that raid — results in an All Out, and computes the resulting bonus and total raid points.
How to Use This Calculator
Why the All-Out Bonus Is Kabaddi's Biggest Swing Play
A +2 bonus on top of the raid's own points, combined with instantly wiping out a numbers disadvantage the raiding team may have been carrying, makes an All Out capable of erasing a multi-point deficit in a single 30-second raid — which is exactly why it's treated as the single biggest momentum shift the sport has, comparable to a grand slam in cricket or a shorthanded goal in hockey.
It also shapes defensive strategy directly: coaches will often deliberately sacrifice a weaker defender early to avoid leaving their remaining strongest defenders exposed to a final tagging raid that could trigger the All Out, accepting a smaller loss now to prevent the larger one later.
?Frequently Asked Questions
No — an All Out counts the cumulative eliminations across multiple raids (and tackle attempts against the raiding side), not just one raid. The final defender being eliminated — whether by a touch point or a failed tackle attempt that sends a raider through — is what triggers the All Out, regardless of how many earlier raids contributed to the count.
A defender can only be eliminated by being tagged by a raider during a raid — a defender is never removed from the court by their own team's failed tackle. So every player counted toward an All Out was eliminated via a raider's touch point specifically.
The raiding team's score updates with the raid's touch points plus the +2 All Out bonus, and all 7 defending players are instantly revived and return to the court together — the defending team effectively gets a full reset, but they're now facing a raiding team that just gained a significant point lead.
Yes — if a raider tags 3 or more defenders in the same raid AND that raid happens to be the one that eliminates the 7th and final defender, both the Super Raid recognition and the +2 All Out bonus apply to that single raid's point total, making it an exceptionally high-value raid.
No maximum — a dominant team can trigger multiple All Outs across a match if they keep eliminating the opposing side's full roster of 7 repeatedly. Each occurrence awards the +2 bonus independently and revives the defenders again, so a team can rack up several All-Out bonuses in a single lopsided match.
Substituted-in players count the same as any other defender on the mat — the "defenders on court" figure only tracks how many are currently on the field of play at the moment of the raid, regardless of whether they started the match or came on as a substitute.
No — All Out only revives the defending team's eliminated players. The raiding team's own player revival is separate and works through the normal touch-point mechanism, where each successful tag by their raider revives one of their own previously eliminated players, independent of whether an All Out occurs.