Kabaddi Super Raid & Bonus Point Calculator
Calculate total raid points including touch points, bonus crossing, Super Raid, Super Tackle, and All Out bonuses
Kabaddi Super Raid & Bonus Point Calculator
Calculate total raid points including touch points, bonus crossing, Super Raid, Super Tackle, and All Out bonuses
What is a Super Raid in Kabaddi?
A Super Raid is one of kabaddi's most electrifying moments — it occurs when a raider successfully tags 3 or more defenders in a single raid and returns safely to their half. In the Pro Kabaddi League (PKL), a Super Raid instantly swings momentum, earns multiple touch points, revives eliminated players, and often draws the loudest roars from the crowd.
Beyond the Super Raid, kabaddi's scoring system includes several bonus point opportunities: crossing the bonus line (when 6+ defenders are on court) earns +1, an All Out (eliminating all 7 defenders) earns a +2 Lona bonus on top of all touch points, and a Super Tackle (stopping the raider with 3 or fewer defenders on the mat) earns the defending team an extra +1.
This calculator helps players, coaches, and fans break down exactly how many points a raid is worth — including all PKL bonus rules — and how many players get revived as a result.
How to Use This Calculator
Raid Outcomes at a Glance
- • 1 touch point: Standard raid — 1 defender tagged, 1 player revived
- • 2 touch points: Good raid — 2 defenders tagged
- • 3+ touch points: 🔥 Super Raid — 3+ defenders tagged in one breath
- • Bonus point: +1 for crossing bonus line (only when 6+ defenders on court)
- • All Out (+2): Lona — all 7 defenders eliminated, all revived after
- • Super Tackle (+1): Defenders stop raider with ≤3 players — extra point to defenders
Why the Super Raid Matters in Kabaddi
A Super Raid is the single biggest individual play in kabaddi — tagging three or more defenders in one breath doesn't just score multiple points, it revives that many of the raider's own eliminated teammates at once, which can turn a team from being down to two players into a full strength side in seconds. That combination of scoring and revival is why Super Raids are treated as momentum-defining moments in PKL broadcasts.
For raiders, deliberately going for a Super Raid is a calculated risk: attempting to tag three defenders instead of playing safe for one touch point means spending longer inside the opposition half, increasing the chance of being caught in a tackle. The best raiders in PKL history — the ones who rack up Super Raid counts across a season — are valued specifically for being willing to take that risk when their team needs a swing.
Coaches also track Super Raid frequency as a scouting metric: a raider who regularly pulls off Super Raids under Do-or-Die pressure, when the stakes are highest, is rated far more highly than one who only scores single touch points in low-pressure situations.
?Frequently Asked Questions
A Super Raid in Pro Kabaddi League is declared when a raider tags 3 or more defenders in a single raid and successfully returns to their own half without being stopped. The PKL specifically introduced the Super Raid designation to highlight and celebrate these exceptional moments. The raider earns 1 touch point for each defender tagged — so a Super Raid of 3 taggers earns 3 points minimum, plus any bonus or All Out points if applicable.
Yes — a raider can absolutely earn both touch points and a bonus point in the same raid. The bonus line is active only when 6 or more defenders are present on court. To earn the bonus point, the raider must cross the bonus line before making contact with any defender. After crossing, they can still tag defenders for additional touch points. However, if the raider touches a defender first and then tries to cross the bonus line, the bonus point is not awarded.
These are two completely different events awarded to different teams. An All Out (Lona) benefits the raiding team: when all 7 defenders have been sent out — across multiple raids — the raiding team earns a 2-point bonus and all 7 defenders are revived. A Super Tackle benefits the defending team: when a tackle is completed with only 1, 2, or 3 defenders remaining on the mat, the defending team earns an extra 1 point (total 2 points for the tackle). Super Tackle and All Out cannot happen simultaneously on the same play.
In kabaddi, each touch point earned by the raiding team revives one of their own eliminated players. So if a raider scores a Super Raid of 3 touch points, three previously eliminated raiding team members return to the court immediately. Players are revived in the order they were eliminated — the player who went out first comes back first. The 3 defenders who were tagged in the Super Raid simultaneously go to the sitting block (they are out). This constant cycle of elimination and revival is what keeps all 7 players active for most of the match.
Yes. A Do-or-Die raid — which is triggered when a raider has failed to score in two consecutive empty raids — can absolutely result in a Super Raid if the raider tags 3 or more defenders on their third consecutive attempt. In fact, Do-or-Die raids often produce some of the most dramatic moments in PKL because the raider is under maximum pressure: they must score at least one point or they are declared out. Pulling off a Super Raid under Do-or-Die conditions is considered one of the best individual performances in kabaddi.
The theoretical ceiling is 7 touch points — tagging every defender on the mat in a single raid and returning safely, which would also trigger an All Out and its 2-point bonus on top. In practice this almost never happens at the professional level, since defenders rarely all commit to chasing the same raider at once. Even a raid with 4 or more touch points is considered a landmark individual performance and is usually replayed repeatedly in match highlights.
Yes. Pro Kabaddi League maintains season-long and career Super Raid counts for every raider, alongside more familiar numbers like total raid points and successful raid percentage. A high Super Raid count is treated as a mark of a genuinely elite, high-risk raider rather than just a consistent point-scorer, since it reflects a willingness to attack multiple defenders in one breath rather than settle for a single safe tag.