Kabaddi Do-or-Die Raid Tracker

Log raid outcomes and automatically track when a Do-or-Die raid is triggered — 2 consecutive empty raids forces the next raider to score or go out

PKL Do-or-Die Rule: After 2 consecutive empty raids (no touch or bonus point), the next raid is Do-or-Die — the raider must score at least 1 point or they're declared out automatically.
Consecutive Empty Raids
0
Normal raid — no pressure yet

A Do-or-Die raid is triggered automatically after a raider's team records two consecutive empty raids — raids where the raider scores neither a touch point nor a bonus point. On the third raid, the raider is under Do-or-Die pressure: they must score at least one point, or they are declared out and the defending team is awarded a point, with no chance to simply retreat safely.

This tracker logs each raid outcome as it happens and automatically counts consecutive empty raids, flagging the moment a Do-or-Die situation begins so you always know the stakes of the next raid without doing the count yourself.

Empty raids before Do-or-Die
2 consecutive
Raider outcome if unsuccessful
Declared out, +1 to defenders
Rule origin
Pro Kabaddi League (PKL)
Resets on
Any raid scoring ≥1 point
1
Log Successful Raid: Tap when the raider scores at least one point — resets the empty-raid count to zero.
2
Log Empty Raid: Tap when the raider returns with zero points — increments the empty-raid count.
3
Do-or-Die Warning: Appears automatically once 2 consecutive empty raids have been logged — the next raid is Do-or-Die.
Source: Pro Kabaddi League (PKL) Official Rules; Amateur Kabaddi Federation of India (AKFI) Rules & Regulations

Before this rule existed (introduced with the Pro Kabaddi League), a struggling raider could retreat empty-handed raid after raid with zero consequence beyond the missed points — the Do-or-Die rule closes that loophole by forcing a genuine risk after just two failed attempts, which is exactly why PKL raids feel more urgent and aggressive than older, unregulated kabaddi formats.

It also creates a specific defensive counter-tactic: defenders sometimes deliberately let a struggling raider score a single token touch point specifically to reset their empty-raid count back to zero, avoiding the higher-stakes Do-or-Die situation the raider would otherwise be forced into — a subtle strategic wrinkle that only makes sense once you understand this rule.

A raid where the raider returns to their own half without scoring either a touch point (tagging a defender) or a bonus point (crossing the bonus line) counts as empty — even if the raider survives and isn't tackled out. Simply surviving a raid without scoring still counts toward the empty-raid streak.

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